Medium Fiend, Unaligned
Armor Class 15 (natural armor)
Hit Points 66 (12d8 + 12)
Speed 50 ft.
STR
16 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +4, Survival +2
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands Kaelgan but can't speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the monster's darkvision.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Hound makes three attacks with it's bite.

Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3), and 1d12 (7) fire damage. (15). Make a Dex Save (DC 15), or be caught on fire, taking 1d6 fire damage (4) per turn for the next ten turns, or until a successful Dex save removes the flame

Description

Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.

Habitat: MountainUnderdark

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