Armor Class
15
(natural armor)
Hit Points
66
(12d8 + 12)
Speed
50 ft.
STR
16
(+3)
DEX
15
(+2)
CON
13
(+1)
INT
3
(-4)
WIS
10
(+0)
CHA
7
(-2)
Damage Immunities
Fire
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands Kaelgan but can't speak it
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Devil's Sight. Magical darkness doesn't impede the monster's darkvision.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The Hound makes three attacks with it's bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3), and 1d12 (7) fire damage. (15). Make a Dex Save (DC 15), or be caught on fire, taking 1d6 fire damage (4) per turn for the next ten turns, or until a successful Dex save removes the flame
Description
Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.