Large Dragon, Typically Neutral Good
Armor Class 21 natural
Hit Points 106 (12d10 + 40)
Speed 50 ft., walk 40 ft., burrow 50 ft., climb 40 ft.
STR
23 (+6)
DEX
19 (+4)
CON
21 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws STR +9, DEX +7, CON +8, INT +7, WIS +6
Skills Intimidation +7, Stealth +5
Damage Immunities Bludgeoning, Necrotic
Condition Immunities Charmed, Deafened, Exhaustion, Paralyzed
Senses Darkvision, Passive Perception 5
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. bite Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 13 (2d10 + 3) [damage type piercing] damage. plus 6 necrotic damage

action melee attack. tail melee weapon attack plus11 to hit reach15 ft 1 target. hit 15  [ 2 d 10 plus 5  [damage type bludgeoning]

necrotic earth breath[recharge 5-6] the dragon exhales stone dust in a 40 foot cone each creature in that area must make a dc 17 intelligence saving or take 60 necrotic damage on a failed save or take half as much on a successful save

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name stone shield. Enter the description for your action. the dragon molds earth around its self and makes a barer 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: HillMountain

Wyndi212003

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