Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Action Melee Attack. bite Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 13 (2d10 + 3) [damage type piercing] damage. plus 6 necrotic damage
action melee attack. tail melee weapon attack plus11 to hit reach15 ft 1 target. hit 15 [ 2 d 10 plus 5 [damage type bludgeoning]
necrotic earth breath[recharge 5-6] the dragon exhales stone dust in a 40 foot cone each creature in that area must make a dc 17 intelligence saving or take 60 necrotic damage on a failed save or take half as much on a successful save
Enter the description for how bonus actions work for your monster here.
Reaction Name stone shield. Enter the description for your action. the dragon molds earth around its self and makes a barer
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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