Small Humanoid (Halfling), Typically Neutral Evil
Armor Class 16 leather armour
Hit Points 98 (13d8 + 39)
Speed 25 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +7, CON +6
Skills Acrobatics +7, Sleight of Hand +7, Stealth +7
Senses Darkvision 60 ft, Passive Perception 12
Languages Common, Halfling
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Evasive. The halfling cutthroat has advantage on Dexterity saving throws against effects that would cause it to take half damage on a successful save.

Nimble Escape. The halfling cutthroat can take a Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack: The Zhentarim Halfling Cutthroat makes two attacks: one with Dagger Swipe and one with Dagger Thrust. Under certain circumstances, it can use Deadly Takedown in place of an action

Dagger Swipe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Dagger Thrust: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Deadly Takedown: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If Cutthrout have and advantage on the attack it can use Deadly Takedown. The target must make a DC 15 Dexterity saving throw, taking 24 (7d6) piercing damage on a failed save, or half as much damage on a successful one. On a failed save, the target is also knocked prone.

Habitat: Urban

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