Huge Humanoid, Chaotic Neutral
Armor Class 16 leather
Hit Points 320 (4d8)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
30 (+10)
Saving Throws CHA +13
Damage Resistances All
Senses Passive Perception 5
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

 

golden hand axe Melee Weapon Attack: +7 to hit, reach  3 ft., 1 target. Hit: 7 (3d6 + 20) [Radiant] damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: GrasslandHillSwamp

ROCCO123456780

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