Hungry. This monster heals 1d8 every time flesh is consumed.
Bite. Melee Attack: +1 to hit, reach 5 ft., single target. Hit: 6 (1d4 + 2) [piercing] damage.
Aggravated Slash. Double Melee Attack: +1 to hit, reach 5 ft., single target. Hit twice: 5 (1d4 + 1) x2 [slashing] damage.
Ziplock. Zipperback grabs a target, preventing their movement for until the target rolls a +10 on a strength saving throw: Reach 5 ft, single target. Hit: 10 (1d8 + 2) [slashing] damage each turn cycle. Ziplock. Zipperback grabs a target, preventing their movement for until the target rolls a +10 on a strength saving throw: Reach 5 ft, single target. Hit: 10 (1d8 + 2) [slashing] damage each turn cycle.
Vomit. Automatically occurs if the Zipperback is below 5 hp. The Zipperback will vomit it's acidic insides onto the closest target, causing 2d8 poison damage on a failed 14 constitution saving throw.
Description
Overtaken by the Carniflora, this imp has been mutilated into an amalgamation built for ensnaring prey. The Zipperback gets its name from the flaps of skin stretched across its arms and body, which are used to trap its targets for ease of consumption. Its claws are quite sharp too, so if it can not trap its targets, it will slash at them with aggression.
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/14/2023 5:36:17 AM
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5
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1
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Coming Soon
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