Medium Humanoid (Human), Neutral Good
Armor Class 24 (natrual armour)
Hit Points 180 (20d10 + 80)
Speed 65 ft.
STR
20 (+5)
DEX
28 (+9)
CON
20 (+5)
INT
16 (+3)
WIS
26 (+8)
CHA
18 (+4)
Saving Throws STR +14, DEX +18, CON +14, INT +12, WIS +17, CHA +13
Damage Resistances Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 30ft, Tremorsense 30ft, Truesight 120ft, Passive Perception 26
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Ki. Yuto has 35 ki points which he may spend to perform a variety of abilities. He regains his key points at the end of a long rest. 

 Flurry of Blows. Yuto may spend 1 ki point to make 3 unarmed attack as a bonus action. The first time he lands a flurry of blows on a creature on each of his turns he may apply one of the following effects. 

  • It must succeed on a Dexterity saving throw or be knocked prone.
  • It must make a Strength saving throw. If it fails, he can push them up to 15 feet away from him.
  • It can’t take reactions until the end of his next turn.

Stunning Strike. When yuto lands an unarmed strike he may 1 ki point to convert it into a stunning strike, the hit creature must make a DC 23 constitution saving throw or be stunned until the end of Yuto's next turn. 

Patient Defense. Yuto can spend 1 ki point to take the dodge action as a bonus action on his turn.

Step of the Wind. Yuto can spend 1 ki point to take the disengage or dash action as a bonus action on his turn, and his jump distance is doubled for the turn.

Ki Bound Soul. Yuto may spend a ki point to re-roll a saving throw and use the new result.

Nebulous Mind. Yuto can use his action to spend 4 ki points to become invisible for 1 minute. During that time, he also has resistance to all damage but force damage.

Additionally, he can spend 8 ki points to cast the astral projection spell, without needing material components. When he does so, he can’t take any other creatures with him

Quivering Palm. After landing an unarmed strike Yuto can spend 3 ki points to start imperceptible vibrations, which last for 20 days. The vibrations are harmless unless Yuto uses his action to end them. To do so, he and the target must be on the same plane of existence. When he uses this action, the creature must make a DC 23 Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.

He can have only one creature under the effect of this feature at a time. He can choose to end the vibrations harmlessly without using an action.

 Remnants of Heaven. Yuto may manipulate his own gravity at will granting him a flying speed upto 90ft, his speed also cannot be reduced. Yuto can also move along any surface and along liquids.

Evasion. When Yuto is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. 

Scars of Silver Wings. 

As a bonus action Yuto Taichi may invoke the Scar of Silver Wings, his Tengoku Kizuato. When invoked Yuto grows ghostly spectral wings which persist for 3 hours. At the end of this Yuto takes 10d10 damage, he cannot be reduced below 1hp from this damage. 

This form grants Yuto advantage on all saving throws. When he lands an unarmed strike it deals an extra 2d8 force damage. 

While in this form Yuto controls the direction and strength of gravity within 15ft of him, he may also use Ki points to cast Astral Technique: Black HoleAstral Technique: Spacial Tear or Ascended Astral Technique: Infinte Gravity as an action. When a creature or physical object or spell enters or starts its turn in a space within 15ft of Yuto he may choose how it is affected by Gravity until it leaves a space within 15ft of him. He may choose to increase, reduce or warp its gravity. While Scars of Silver Wings is not invoked Yuto may spend 1 ki point to affect its gravity. Additionally, when he affects a creature or objects gravity he may spend ki points to increase the DC of the saving throw, for each point spent the DC is increased by 3.

Increase - If a creature has its gravity increased it must make a DC 24 strength saving throw, if this creature is wearing heavy armour this DC is increased by 5, on a failure the creature takes 3d8 + 18 force damage and has its speed reduced to 0 and cannot move or make attacks until it leaves a space within 15ft of Yuto, the creature may repeat this saving throw at the end of its turn, on a success it has its speed halved and does not take damage.

If a spell or projectile that used an attack roll has its gravity increased Yuto makes a wisdom saving throw against the attack roll. On a success the spell or projectile/spell is slammed to the ground, if it had a radius explosion this still occurs in a space 15ft from Yuto but Yuto is protected from the effect unless it deals psychic damage

If the spell/projectile used a saving throw the creature who created/fired makes DC 24 saving throw using a stat of their choice + their proficency bonus. On a failure the spell/projectile is destroyed if it was explsoive / had a radius this radius effect still occurs. 

Decrease - If a creature has its gravity decreased it must make a DC 24 Strength saving throw or be thrown 25ft backward to an unnocupied space of Yuto's choosing an take 3d8 + 18 force damage, if a creature is wearing heavy armour this DC is decreased by 4. 

If a spell/projectile that uses an attack roll has its gravity decreased Yuto makes a wisdom saving throw vs the attack roll. On a success the projectile/spell is thrown away from Yuto to a space within 20ft of him of his choosing, if a creature is in that space it is subjected to that attack / attack roll as if it was the original target. 

If the spell/projectile used a saving throw Yuto makes a wisdom saving throw against the spell's DC. On a success the spell is redirected to a space within 50ft of him of Yuto's choosing. 

Warped - If a creature has its Gravity warped it must make a DC 18 Constitution saving throw. On a failure it takes 6d8 force damage or half as much on a successfull save.

If a spell/projectile that uses an attack roll has its gravity decreased Yuto makes a wisdom saving throw vs the attack roll. On a success the projectile/spell is destroyed/dispelled and does not trigger any further effects.

If the spell/projectile used a saving throw Yuto makes a wisdom saving throw against the spells DC. On a success the spell/projectile is destroyed/dispelled and does not trigger any further effects. 

Astral Technique: Black Hole. Yuto spends 5 ki points and creates a small dying star in his palm which he throws to a point within 100ft of him, on impact it creates a stellar black hole, all creatures aside Yuto within a 30ft radius of the impact must make a DC 26 strength saving throw or take 10d8 force damage and be pulled to the closest unoccupied space from impact point and be knocked prone. On a success a creature takes half damage and is only pulled upto 15ft toward the impact point. 

Astral Technique: Spacial Tear. Yuto spends 4 ki points and creates a spacial tear on the ground in a 40ft square in a space within 100ft of him. All creatures within or above this square when the tear appears must make a DC 26 strength saving throw or be launched 90ft into the air

Astral Technique: Infinite Gravity. Yuto spends 9 ki points to create an astral well of infinte gravity. Yuto chooses a spot within 100ft of him, all creatures within 30ft radius of this space, aside from Yuto, must make a DC 26 Strength saving throw or take 10d8 force damage, half on success. The creature is then pulled to the closest unoccupied space of the impact point (regardless if they succeeded or failed the saving throw). Each creature then within a 20ft radius of the impact point must make another DC 26 strength saving throw, on a failure they are launched 90ft into the air, on a success they are launched 40ft into the air. 

 

Actions

Multiattack. Yuto makes 4 unarmed strike attacks, he may substitute upto 2 of them for Gravital blast attacks

Unarmed Strike. +19 to hit, 1d10 + 10 magical bludgeoning damage.

Gravital Blast. +14 to hit, 90ft range, 1d8 + 8 force damage. 

 

Bonus Actions

Yuto may do one of the following actions as his bonus action.

- Make an unarmed strike

-Teleport upto 30ft to an unnocupied space

-Fire a Gravital Blast

Monster Tags: NPC

Habitat: Urban

Oakheel

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