Medium Humanoid (Any Race), Any Alignment
Armor Class 19 Unarmored Defense
Hit Points 115 (10d12 + 40)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +9, CON +8
Skills Acrobatics +7, Athletics +9, Intimidation +5
Senses Darkvision 60 ft., Passive Perception 15
Languages Any two languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Ancestral Protectors. While raging, the first creature they hit with an attack on their turn has disadvantage on any attack that isn't against them, and when the target hits a creature other than them, that creature has resistance to the damage dealt by the attack.

Brutal Critical. They can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

Consult the Spirits (1/Short Rest Each). The barbarian can cast the following spells without using a spell slot or material components. Wisdom is their spellcasting ability for these spells: Augury and Clairvoyance

Danger Sense. They have advantage on DEX saving throws against effects that they can see while not blinded, deafened, or incapacitated.

Feral Instinct. The barbarian has advantage on initiative rolls. If they are surprised at the beginning of combat but not incapacitated, they may act normally on their first turn if they enter a rage before doing anything else.

Reckless Attack. When they make their first attack on their turn, they can decide to attack recklessly, giving them advantage on melee weapon attack rolls using STR during this turn, but attack rolls against them have advantage until their next turn.

Actions

Multiattack. The barbarian makes two attacks.

Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 6) slashing damage or (1d12 + 9) slashing damage while raging.

Javelin. Ranged Weapon Attack: +9 to hit, range 30 ft., one target. Hit: 8 (1d6 + 5) piercing damage or (1d6 + 8) piercing damage while raging.

Unarmed Strike. Melee Attack: +9 to hit, reach 5 ft., one target. Hit: (6) bludgeoning damage.

 

Bonus Actions

Rage (4/Long Rest). The barbarian gains advantage on STR checks and saving throws (not attacks), +3 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. The barbarian can't cast or concentrate on spells while raging. Their rage ends early if they are knocked unconscious or if their turn ends and they haven't attacked a hostile creature since their last turn or taken damage since then. The barbarian can also end their rage as a bonus action.

Reactions

Spirit Shield. If they are raging and another creature they can see within 30 feet of them takes damage, they can use their reaction to reduce that damage by (3d6).

Monster Tags: NPC

izziearno

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