Medium Humanoid (Dragonborn), Chaotic Evil
Armor Class 16
Hit Points 27 (3d8 + 9)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws STR +5, CON +5
Senses Darkvision, Passive Perception 14
Languages Common, Draconic, Thieves' Cant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when Zendrith Kremrar  hits with it (included in the attack).

Actions

Multiattack. Zendrith Kremrar makes two attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) [slashing] damage. 

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., 1 target. Hit: 5 (1d6 + 2) [piercing] damage.

Bonus Actions

Rushing Escape. If Zendrith Kremrar is under half health, he may use the Dash or Disengage action as a Bonus Action.

Reactions

Parry.  Zendrith Kremrar adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Zendrith Kremrar is a red Dragonborn with an insatiable thirst for gold and power. Zendrith is a high ranking member of the Bastard’s Hand, and wishes to leach as much wealth as he can from the shopkeepers of the Dyn Singh night market.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

TerraTheWarlock311

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