Medium Undead (Myconid), Chaotic Evil
Armor Class 17 Plate (Broken)
Hit Points 161 (19d8 + 76)
Speed 35 ft., climb 15 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws STR +8, CHA +7
Skills Acrobatics +10, Athletics +8, Perception +8
Damage Vulnerabilities Lightning
Damage Resistances Necrotic, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Blinded, Exhaustion, Frightened, Poisoned, Unconscious
Senses Blindsight, Darkvision, Passive Perception 14
Languages Common Can only speak falteringly, Telepathy Only languages it knew in life (Can only speak falteringly)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Saving throws. STR +8 Dex +7 CON +7 INT +3 WIS +3 CHA +7

Actions

Multiattack. Zafir makes two weapon attacks with his greatsword

Greatsword. Melee weapon attack: +9 to hit, reach 10ft, Hit (3 d6 + 8) Slashing damage and 1 d4 necrotic damage.

Halo of Spores. When a creature Zafir can see or hear moves into a space within 15 feet of him, he can deal 1d4 necrotic damage to the creature. If Zafir used this attack as an action and manages to down the target, the affected creature must make a DC 12 Consitution saving throw or become enthralled by mycelium.

 

 

Bonus Actions

Leap. Zafir can leap up to 30 ft to an unoccupid space he can see.

Reactions

Halo of Spores. When a creature Zafir can see or hear moves into a space within 15 feet of him, he can use his reaction to deal 1d4 necrotic damage to the creature.

Attack of opportunity. When a creature attempts to leave Zafir's 10ft reach, he can expend his reaction to make a single weapon attack against the creature.

Legendary Actions

Greatsword. Zafir makes a weapon attack with his greatsword

Feral leap. When Zafir is targeted by a creature within 30 ft of him, he can jump into the air and land within 5 feet of the attacker.

Mythic Actions

Rage of the Mycelium. When Zafir drops to or below 50 hit points, he enters a rabid state and gains an additional 20 ft in movement speed per round, in addition his Halo of Spores ability deals 1d8 damage instead of 1d4

Description

Once a paladin of Lathandar, and leader of his loyal knights; Zafir has fallen to the greater will of the Mycelium, and stands guard at the heart of the corruption as its ultimate guardian.

Lair and Lair Actions

Heart of the Mycelium. Zafir guards the parasite at the heart of the mycelium, and is also where the spore effects are most potent. As such there are constant lingering spores in the area that have certain effects.

Rapport Spores. A 30-foot radius of spores extends from the heart of the mycelium. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

Plague of Spores. Any creature that is downed by a spore or necrotic effect within 30 ft of the Zafir must succeed a DC 12 constitution saving throw or be enthralled by the mycelium. This effect can be ended on a creature with a greater restortation spell or by killing and revivifying the target (within one minute of enthrallment).

Monster Tags: undeadhumanoid

Habitat: Underdark

joeydools#56332