Medium Humanoid
Armor Class 1
Hit Points 80 (4d20 + 80)
Speed
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Senses Passive Perception 20
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

DARK DUEL-You may not attack this creature unless it has no monsters on the field. During a dark duel you don't have to roll to hit

 

Draw  Roll [roll]1d20[/roll] use the following graph to determine what you draw.

20- Anything you want from below
19- Lonefire Blossom: Kill this creature to summon a plant monster from your deck MONSTER (1)
18- Raigeki deal: 15 thunder damage to all opposing creatures SPELL(1)
17-Triple Tatics:  choose one SPELL(1)

  1.  draw 2 cards  

  2. take control of 1 creature till the end of your turn as one of your monsters
  3.  Make a creature but a weapon they are holding in their bag

16-  Solemn Warning-TRAP- Pay 20 hp cancel any action (1)
15- Predaplant Scorpion-MONSTER-Atk_12-Def_8 Effect_discard 1  monster and special summon a predaplant face up in atk or def (2)
14- Predaplant Hydra-MONSTERlvl5-Atk_8-Def_23-EFFECT_you can deal 10 damage to any creature with a predaplant token special summon this creature from hand or grave yard(2)
13- Predaplant Chameleon-MONSTERlvl2-Atk_6-Def_2- Use this card a fusion card you can use cards from your field or any creature with a predaplant token takes 10 damage as a fusion material(3)
12- Swords of revealing Light- Creatures cannot attack any of your monsters or you for 3 turns (1)
11- Defense Draw- Cancel Damage from an attack and draw a card(1)
10- PredaPractice- special summon 1 Preda monster from your hand and add a preda card to your hand(3)
9- Predaplanning-TRAP- move a preda monster from your deck to the gy and place predatokens on every monster and creature in the dark duel(2)
8- Predaplant byblisp-MONSTER-Atk_0-Def_19-if this card goes to the graveyard add 1 preda monster to your hand. if there are creatures with predatokens while this card is in the gy special summon it in defence pos(2)
7-PredaPlast-SPELL INSTANT- reveal predap cards in your hand and place tokens on creatures according to how many you revealed(1)
6-Predapruning- SPELL-Summon a Preda Monster from you gy equip this card to it(2)
5-Predaplant SpikeBush- MONSTER-Atk_1-Def_6-EFFECT_if your opponent attempts to attack you directly special summon this monster from your hand in defense position. If a creature attacks and destroys this creature deal 10 damage to the creature.
4-Predaplant Spinosauras-MONSTER-Atk_18-Def_0-EFFECT_when summoned this card can place a token on any creature if this card battle a creature with a  predaplant token deal an additional 10 damage(2)
3- Mystical Space Typhoon- Counter Spell(2)
2- PredaPlanet-FIELDSpell-If a predatoken is destroyed add a preda card from your deck to your hand(1)
1-Predaplant Pterodactyl-MONSTERlvl8-Atk_12-Def_24-EFFECT_if there is a creature with a predatoken summon this card from your hand. If destroyed by an opponents monster summon a creature from your gy(2)

 

Actions

Summon you can summon one monster per turn

Heart of the cards-draw any card once per day

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Fr00tCake

Comments

Posts Quoted:
Reply
Clear All Quotes