Medium Humanoid, Neutral Evil
Armor Class 15 natural armor
Hit Points 15 (3d8 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Stealth +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages common draconic abyssal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

scimitar . Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) [slashing] damage. 

short bow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., 1 target. Hit: 4 (1d6 + 1) [damage type] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalForest

Shadowdeath3000

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