Armor Class
13
Fur
Hit Points
22
(2d6)
Speed
15 ft., fly 30 ft.
STR
6
(-2)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
DEX +5
Skills
Stealth +5
Condition Immunities
Charmed
Senses
Darkvision 30 ft, Passive Perception 10
Languages
Common, Quori, Sylvan, Telepathy When in bracelet
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Spellcasting. Zephyr is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). Zephyr has the following wizard spells prepared:
Cantrips (at will): Ray of Frost, Minor Illusion
1st level (2 slots): Shield
Actions
Multiattack. Zephyr makes one scratch attack and one bite.
Scratch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) magical slashing damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) magical piercing damage.







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