Small Fey, Chaotic Good
Armor Class 13 Fur
Hit Points 22 (2d6)
Speed 15 ft., fly 30 ft.
STR
6 (-2)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +5
Skills Stealth +5
Condition Immunities Charmed
Senses Darkvision 30 ft, Passive Perception 10
Languages Common, Quori, Sylvan, Telepathy When in bracelet
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting. Zephyr is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). Zephyr has the following wizard spells prepared:

Cantrips (at will): Ray of Frost, Minor Illusion
1st level (2 slots): Shield

Actions

Multiattack. Zephyr makes one scratch attack and one bite.

Scratch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) magical slashing damage. 

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) magical piercing damage. 

 

Detranica

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