Large Construct, Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 15 ft.
STR
18 (+4)
DEX
9 (-1)
CON
20 (+5)
INT
8 (-1)
WIS
16 (+3)
CHA
1 (-5)
Saving Throws STR +6, CON +7, WIS +5
Damage Resistances Piercing, Slashing
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 15
Languages Common, Draconic, Druidic It usually only uses this language., Elvish Understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against earth and life (plants) related spells and other earth and life (plants) related magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7(1d4+4) bludgeoning damage.

Morning Star Smash. Melee spell Attack: +6 to hit, reach 10ft, one target. Hit: 10(1d8+5) bludgeoning damage. If a creature is with in 15ft of the shrapnel explosion after the smash, the creature has to make a dexterity saving throw or take 3(1d4) piercing damage. The morning star dissipates after the shrapnel explosion.

Spellcasting. The golem is an 4th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 13, +5 to hit with spell attacks). The golem can cast the following druid spells :

Cantrips (at will): Magic Stone, Mold Earth, Thorn Whip

1st level (4 slots):Cure Wounds,Earth Tremor, Thunderwave

2nd level (3 slots):EarthbindFlame Blade,Moonbeam, Spike Growth

Description

This golem was formed from the spirit of a dead Druid that built the spiritual temple that it protects.

Monster Tags: undeadconstructhumanoid

Habitat: Forest

Comboscorp

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