Lightning Aura. After Zinogre uses Charge, it gains a 5 ft. aura that deals 6 (2d6) damage to any creature that ends its turn inside of the aura.
Charge. The Zinogre gathers thunderbugs towards itself giving it Lightning Aura and making its attacks deal and extra 1d6 lightning damage for one minute or until it takes 32 damage.
Multiattack. The Zinogre makes three attacks: two claw attacks and one tail swipe attack, or a tail swipe attack and a use of it's Thunderbug attack.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) slashing damage.
Tail Swipe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) bludgeoning damage.
Thunderbugs. Ranged Spell Attack (if Charged). Zinogre can use up its charge it send out three groups of Thunderbugs that pass through a curved path of 40 ft. Creatures caught in the area must succeed on a DC 14 Dexterity saving throw or take 20 (4d10) lightning damage, or half of that if successful.
Description
Zinogre has highly developed limbs, sharp fangs, and claws. It's forelegs are extremely powerful and can kill prey in one brutal blow. Despite its hulking size, Zinogre is very agile and is able to perform many impressive maneuvers. The spikes on its body mostly lie flat, but when it has built up an electric charge, they stick out vertically into the air.
Abilities. Uniquely, Zinogre can "charge" itself by summoning Thunderbugs from the vicinity, and utilizing their natural electrical abilities for its own purposes, during which time its claws will emit a blue light similar to its back.
This charge can be lost if Zinogre takes enough damage: if this occurs the Zinogre becomes much less aggressive as a result (at least until it can build up another charge). If the charge is lost, Zinogre will at some point try and gather Thunderbugs in order to its attack power. During this charging state, Zinogre is left Vulnerable to attacks and it's enemies have approximately 1 round of combat to stagger (deal 36 damage) Zinogre and cancel the process.







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Posted Aug 19, 2019Full credit goes to Lucas Machado for most of the stat block. They did an awesome job and I just ported it over to DnD beyond so I could put it in the encounter builder for easier use.