Medium Aberration, Neutral Evil
Armor Class 11 Natural Armor
Hit Points 16 (2d10 + 5)
Speed 20 ft., swim 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
17 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws CON +5
Skills Perception +2, Stealth +3
Damage Vulnerabilities Fire, Lightning, Radiant
Damage Immunities Acid, Necrotic, Poison
Condition Immunities Exhaustion, Poisoned
Senses Unknown lets out a screech which it knows the position of any moving target within 60ft radius, Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multi Attack: can either make two clawed attacks or one acid burst

Clawed Slash. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit:  (1d6 + 2) [slashing] damage. 

Acid Burst: RangedWeapon Attack: -3 to hit, range 10/40 ft., 1 target.1 Hit: 4+7 (1d4+3) [force] damage and (2d6) [Acid] damage

Reactions

opportunity attack: Can make one attack with it's Claws if a target leaves it's reach.

Description

a humanoid creature made of smooth loose skin that opens up to reveal tense muscle and bone bits. It's only facial feature is a gaping maw filled with rows of small shape teeth. While close to these creatures you get a distinct smell of stomach bile and hear heavy breathing.

Monster Tags: abberation

Habitat: SwampUnderwaterUrban

RadioactiveToss

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