Armor Class
11
Natural Armor
Hit Points
16
(2d10 + 5)
Speed
20 ft., swim 30 ft.
STR
13
(+1)
DEX
10
(+0)
CON
17
(+3)
INT
6
(-2)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
CON +5
Skills
Perception +2, Stealth +3
Damage Vulnerabilities
Fire, Lightning, Radiant
Damage Immunities
Acid, Necrotic, Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Unknown lets out a screech which it knows the position of any moving target within 60ft radius, Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Multi Attack: can either make two clawed attacks or one acid burst
Clawed Slash. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2) [slashing] damage.
Acid Burst: RangedWeapon Attack: -3 to hit, range 10/40 ft., 1 target.1 Hit: 4+7 (1d4+3) [force] damage and (2d6) [Acid] damage
Reactions
opportunity attack: Can make one attack with it's Claws if a target leaves it's reach.
Description
a humanoid creature made of smooth loose skin that opens up to reveal tense muscle and bone bits. It's only facial feature is a gaping maw filled with rows of small shape teeth. While close to these creatures you get a distinct smell of stomach bile and hear heavy breathing.







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Posted Sep 14, 2021So... it has echolocation?
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Posted Aug 10, 2022this is spookness at it's finest
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Posted Oct 2, 2024hi, i'm interested by your monster, can you make one with 30 speed walk and 60 swim. more life and +3 proficency bonus. thank.
i could use it in my game.