Armor Class
11
Natural Armor
Hit Points
16
(2d10 + 5)
Speed
20 ft., swim 30 ft.
STR
13
(+1)
DEX
10
(+0)
CON
17
(+3)
INT
6
(-2)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
CON +5
Skills
Perception +2, Stealth +3
Damage Vulnerabilities
Fire, Lightning, Radiant
Damage Immunities
Acid, Necrotic, Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Unknown lets out a screech which it knows the position of any moving target within 60ft radius, Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Multi Attack: can either make two clawed attacks or one acid burst
Clawed Slash. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2) [slashing] damage.
Acid Burst: RangedWeapon Attack: -3 to hit, range 10/40 ft., 1 target.1 Hit: 4+7 (1d4+3) [force] damage and (2d6) [Acid] damage
Reactions
opportunity attack: Can make one attack with it's Claws if a target leaves it's reach.
Description
a humanoid creature made of smooth loose skin that opens up to reveal tense muscle and bone bits. It's only facial feature is a gaping maw filled with rows of small shape teeth. While close to these creatures you get a distinct smell of stomach bile and hear heavy breathing.
So... it has echolocation?
this is spookness at it's finest
hi, i'm interested by your monster, can you make one with 30 speed walk and 60 swim. more life and +3 proficency bonus. thank.
i could use it in my game.