Armor Class 25 (natural armor)
Hit Points 412 (35d12 + 72)
Speed 45 ft., climb 50 ft., swim 40 ft.
STR
23 (+6)
DEX
26 (+8)
CON
18 (+4)
INT
24 (+7)
WIS
17 (+3)
CHA
30 (+10)
Saving Throws DEX +16, CON +12
Skills Deception +18, Insight +10
Damage Vulnerabilities Cold
Damage Resistances Acid, Fire, Lightning
Damage Immunities Bludgeoning, Slashing, and Piercing from Nonmagical Attacks not made with Cold Iron Weapons, Poison; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Poisoned
Senses Darkvision 120 ft., Tremorsense 360 ft., Passive Perception 17
Languages Abyssal, Common, Draconic
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (4/Day). If Zahak fails a saving throw, he may choose to succeed instead.

SSSSpellcasting. Zahak is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 26, +18 to hit). He can innately cast the following spells, requiring no material components:

At will: compelled duel, vitriolic sphere 

2/day each: spiritual weapon, contagion, conjure animals (32 poisonous snakes), blindness/deafness

1/day: abi-dalzim's horrid wilting, finger of death

Sssssecond Skin. When reduced to 0 HP, Zahak does not die, instead he emerges out of his skin in 1d8 minutes with full HP. This trait does not function if he is killed by Aslan or a weapon blessed by him.

Ssssnake Charm. Zahak can override the body of Any Evil Creature, Snake, Snake-like Creature, or Creature that is turning toward hatred, malice, selfishness, or rebellion without any initial save. While under Zahak's control, they are not charmed but must do whatever Zahak wills them to do. The creature (if they are not evil) can make a Charisma save = 10 + Their Charisma Modifier + Their Wisdom Modifier. If they are evil (especially if they are undead) they are helpless unless they choose and pursue good. Good creatures can just make the saving throw with advantage.

 

Actions

Multiattack. Zahak makes two Joydrain attacks and 2 Snakehead Attacks.

Joydrain. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 24 (1d12 + 16) slashing damage. The target must make DC 19 Charisma Saving Throw or have their Alignment changed to any Evil Alignment. On a success, the target has advantage on every following save against the daggers. If the creature is already evil, Zahak has advantage on the attack roll and the target takes double the rolled damage. This can only be undone by a greater restoration and if the victim desires and actively pursues goodness.  

Snakeheads. Melee Weapon Attack: +16 to hit, reach 5 ft., one creature. Hit: 27 (5d12 + 16) piercing damage. The target must make a DC 26 Constitution Saving Throw or take 20 (3d8) Poison Damage. If the target fails this save 3 times, then they become a yuan-ti pureblood. This change can only be undone by a wish or a Divine Intervention. 

Bonus Actions

Command. As a bonus action, Zahak can command an ally to use their reaction  to make a melee attack.

Reactions

Clothessssssssssline. If a melee attack misses Zahak by 2 or less, he sticks out his arm and clocks the would-be-attacker in the throat dealing 34 (4d10) bludgeoning damage and forcing a DC 20 Strength Saving throw or the attacker is knocked [condition]prone[condition].

Description

Once upon a time, Zahak was the son of a Good King: wise and just. His kingdom was blessed with prosperity and advancement, and his people were loyal and just. However, Prince Zahak was told by the Good King that there was a plan in place to raise the poorer, weaker, wretched people of the outside world to the level of the Good King's people. Zahak became jealous of the other peoples "Why should the worms be raised to the level of gods?" he thought. He allowed this hate and bitterness to consume him and using dark spells, full of hate and malice, he forged 2 daggers with the ability to corrupt any that they pierced. So he began his rebellion and led his followers to the Good King's palace, but the Good King and his army proved too much for the rebels and thus were cast into a desolate desert. Zahak, rethinking his strategy, decided to convince the people to willingly pursue evil. He then used darker rituals to transform him and his followers into the first Yuan-ti or Snakemen. He thought he had succeeded in turning others toward evil when he convinced a few people to rebel but the Good King punished him by sealing him in an icy tomb. Aeons later, a young boy known as Aloysius Tolkheim unintentionally released him and accidentally transported the Snakemen to a world about to be born: Mundul. With help from The Great Lion, Aslan, the boy sealed the Snakemen once more behind the Wall River. But this only lasted for around 800 years as the Wall River fell down and thus unleashed the Snakemen, more wicked than ever.

Monster Tags: Yuan-Ti

Habitat: DesertForest

GeorgiedaForge

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