Armor Class
15
Natural Armor
Hit Points
130
(12d20 + 10)
Speed
30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
15
(+2)
INT
7
(-2)
WIS
9
(-1)
CHA
9
(-1)
Skills
Nature +2
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning
Damage Immunities
Acid, Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 100ft, Passive Perception 10
Languages
None
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Action Melee Attack. Bite: +4 to hit, reach 5 ft., 1 target. Hit: 1 (1d5 + 7) Piercing damage.
Action Melee Attack. Swipe: +3 to hit, range 15 ft., 2 targets. Hit: 1 (1d6 + 5) Bludgeoning damage. Any target hit must make a Strength saving throw against DC13 or suffer Knockback, targets affected by Knockback are knocked back 10ft directly away from Zaat The Terrible and take an additional 1d6 Bludgeoning damage.
Bonus Actions
Action Melee Attack. Swipe: +3 to hit, range 15 ft., 2 targets. Hit: 1 (1d6 + 5) Bludgeoning damage. Performing Swipe as a Bonus Action does not trigger Knockback.
Bonus Movement Action: Charge & Swipe: Move up to 60ft, and perform a Swipe action. Performing Charge & Swipe cannot not trigger Knockback.
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