Determination. The dragon has advantage on saving throws against being charmed or frightened.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 40(9d8) acid damage on a failed save, or half as much damage on a successful one.
Poison Breath. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
Description
The Steel Dragon is notably different in character from most other dragons. While dragon-kind are well known for their insatiable appetite for treasure, in the steel dragon, this manifests as a hunger for knowledge and culture. While they rarely interact with other dragons, they seek out the company of the more traditional races, taking the form of humans, elves, dwarves or the like for decades at a time and living among them in disguise.
Young Steel Dragons have learned the necessary language skills to begin to interact with humanoids but still lack the ability to Shapechange. They often migrate to areas closer to civilization, drawn to the collective knowledge, but still remain isolated. They begin to develop proficiency with the skills to interact with the social races.







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