Medium Humanoid (Elf), Lawful Evil
Armor Class 18 (breastplate +2)
Hit Points 95 (14d8 + 28)
Speed 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +7, DEX +8, CON +6, INT +8
Skills Arcana +8, Athletics +7, Intimidation +7, Perception +5
Senses Darkvision 120 ft., Passive Perception 15
Languages Common, Draconic, Elvish, Undercommon
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Fey Ancestry. Zabbas has advantage on saving throws against being charmed, and magic can't put Zabbas to sleep. 

Brave. Zabbas has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when Zabbas hits with it (included in the attack).

Spellcasting. Zabbas is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Zabbas has the following wizard spells prepared:

Cantrips (at will): fire boltlightmage handprestidigitation
1st level (4 slots): burning handsmagic missileshield
2nd level (3 slots): scorching ray
3rd level (3 slots): counterspellfireballlightning bolt
4th level (1 slot): fire shieldstoneskin*

*Zabbas casts these spells on himself before combat.

Actions

Multiattack. Zabbas makes two melee attacks and casts a cantrip.

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 3 (1d6) psychic damage.

Fire Bolt (Cantrip). Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.

Reactions

Parry. Zabbas adds 4 to its AC against one melee attack that would hit it. To do so, Zabbas must see the attacker and be wielding a melee weapon.

Legendary Actions

Zabbas Sage has 3 legendary actions that he recovers at the start of his turn.

Rapier Attack (Costs 1 Action). Zabbas one rapier attack.

Spellcasting (Costs 2 Actions). Zabbas casts a spell from his spell list.

Trauma Response (Costs 2 Actions) Zabbas reaches into the mind of a creature with 60 ft. of him. The creature must make a DC 17 Wisdom Saving Throw or become incapacitated for 1 minute. The target is brought into their mind to relive a exaggerated version of possible trauma or insecurities they may have. Fighting against the trauma they creature can make another wisdom saving throw at the end of their turn.

 

Description

Zabbas Sagewood has been the lead of the Sagewood household and family name for decades. 

UnSpokenNarwal

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