AC
            
                
                    8
                
                         
              
            Initiative
            
                
                    -2 (8)
                
            
        
        
            HP
            
                
                    15
                
                
                    (2d8 + 6)
                      
            
        
        
            Speed
            
                
                    20 ft. 
                
            
        
    | Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 | 
| DEX | 6 | -2 | -2 | 
| CON | 16 | +3 | +3 | 
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 | 
| WIS | 6 | -2 | +0 | 
| CHA | 5 | -3 | -3 | 
                Immunities
                
                    Poison; Exhaustion, Poisoned
                
            
        
            
                Senses
                
                    Darkvision 60 ft.,  Passive Perception 8
                
            
        
            
                Languages
                
                      Understands Common plus one other language but can’t speak
                
            
        
        
                CR
                
                    1/4 (XP 50; PB +2)
                
            
        Traits
                Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
                Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.







 
     
                    
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Posted Jul 23, 2025Brainssss
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Posted Jul 31, 2025How to fix this, in my opinion: Give them 2 more hit dice to increase their health from 15 to 24, but limit Undead Fortitude to 2/day. Lets them still be a tank, but with slightly less swingy endurance.
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Posted Oct 10, 2025I think the flavour for Monsters with those characteristics is usually more "I feed on Necrotic energy" or so, while for Zombies it's just "I was raised by someone else but am still just a corpse". That would also be the reason Awakened Shrubs aren't immune to all Nonmagical Damage or something as broken as that.