Medium Humanoid (Half-Elf), Typically Lawful Neutral
Armor Class 16 plate
Hit Points 125 (10d10)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +7, DEX +5, CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Passive Perception 15
Languages Common, Elvish, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Dark Resilience: Once per encounter, when Zalros is reduced to 0 hit points, he can instead drop to 1 hit point and gain temporary hit points equal to 10 + his Constitution modifier (total 13 temporary hit points). These temporary hit points last for 1 minute.

  • Dark Charm: As an action, Zalros can attempt to charm a creature within 30 feet that he can see. The target must succeed on a DC 16 Wisdom saving throw or be charmed by Zalros for 1 minute. The charmed creature regards Zalros as a trusted ally and will not attack him unless provoked. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Cursed Blade Mastery (Feat):

  • Lurking Strike: When Zalros hits a creature with an opportunity attack, the target’s speed is reduced to 0 until the end of the turn, and Zalros deals an additional 1d8 necrotic damage.

Sweeping Cleave: When Zalros reduces a creature to 0 hit points with a melee attack, he can make another attack with his halberd against a different creature within 5 feet of the original target as a bonus action. This attack also deals an additional 1d6 necrotic damage

 

Polearm Master

You can keep your enemies at bay with reach weapons. You gain the following benefits:

  • When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage.
  • While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Eldritch Strike: Zalros can use a cantrip like Booming Blade or Green-Flame Blade as part of his attack, adding 2d8 thunder or fire damage (depending on the cantrip).

Actions

.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Multiattack: Zalros can make two melee attacks with his halberd on his turn.

  • Arcane Ward: Zalros can cast Shield as a reaction, adding +5 to his AC until the start of his next turn.

Halberd

  • To Hit: +7 to hit
  • Damage: 1d10 + 4 slashing damage
  • Reach: 10 ft.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Blade Ward: As a bonus action, Zalros can grant himself resistance to bludgeoning, piercing, and slashing damage from weapon attacks until the start of his next turn.

Reactions

Reaction Name. Enter the description for your action.

Arcane Ward: Zalros can cast Shield as a reaction, adding +5 to his AC until the start of his next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Physical Appearance:

  • Height: 6'3"
  • Build: Zalros has an imposing, athletic build that speaks of years of rigorous combat training. His physique is muscular yet lean, allowing him to move with both power and agility.
  • Complexion: His skin is a pale, ashen gray, a characteristic of his Shadar-Kai heritage, giving him an otherworldly and almost spectral appearance.
  • Hair: Zalros's hair is a striking silver, kept short on the sides with a longer, wild top that he often ties back when in combat. The silver strands glint faintly, almost as if catching the light in a way that normal hair does not.
  • Eyes: His eyes are a piercing shade of ice blue, with a faint, eerie glow that intensifies when he taps into his dark magic. The intensity of his gaze is unsettling to those who meet his eyes for too long.
  • Facial Features: Zalros has sharp, angular features, with high cheekbones and a strong jawline. A small scar cuts across his left eyebrow, a reminder of a past battle. His expression is often stoic, with a slight smirk that hints at a cold, calculated mind.
  • Markings: Faint, arcane tattoos wind around his arms and neck, glowing dimly when he channels his magic. These tattoos are both a symbol of his bond with the Shadowfell and a source of his power.

Armor and Attire:

  • Armor: Zalros wears a finely crafted suit of dark, leather armor, reinforced with shadow-woven metal plates that seem to absorb light. The armor is both functional and ornate, etched with intricate patterns that reflect his status as a warrior of the Shadar-Kai. The armor is designed to be both protective and flexible, allowing him to move swiftly in battle.
  • Cloak: Over his armor, he dons a cloak made from a dark, shadowy material that seems to shift and ripple like liquid darkness. The cloak is enchanted, offering protection and aiding in his ability to move unseen.
  • Weapons: Zalros wields a finely crafted halberd, its blade gleaming with a dark, cold light. The weapon is imbued with necrotic energy, and its haft is wrapped in dark leather, giving him a firm grip. He also carries a dagger made of shadowsteel, a rare and powerful material that enhances his connection to the Shadowfell.

Personality:

  • Demeanor: Zalros is calm, calculated, and confident. He speaks with a measured tone, choosing his words carefully. His demeanor can come across as aloof or cold, but those who know him well understand that it is a result of his intense focus and discipline.
  • Traits: Zalros is fiercely loyal to those he respects but shows little mercy to his enemies. He has a strategic mind and is always thinking several steps ahead, both in battle and in his interactions with others.
  • Secret: Unbeknownst to many, Zalros is secretly infected with a dark curse, which he struggles to keep hidden. This curse grants him enhanced power but at the cost of his humanity, slowly pulling him further into the darkness of the Shadowfell.

Notable Abilities:

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

RengentWizard172