Large Monstrosity, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 112 (16d8 + 32)
Speed 45 ft., climb 40 ft.
STR
18 (+4)
DEX
20 (+5)
CON
15 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +8, DEX +9, CON +6
Skills Arcana +8, Athletics +8, Intimidation +4, Perception +5
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 15
Languages Common, Draconic, Elvish, Undercommon
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Fey Ancestry. Zabbas (Possessed) has advantage on saving throws against being charmed, and magic can't put Zabbas to sleep. 

Brave. Zabbas (Possessed) has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when Zabbas (Possessed) hits with it (included in the attack).

Spellcasting. Zabbas (Possessed) is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Zabbas has the following wizard spells prepared:

Cantrips (at will): fire boltlightmage handprestidigitation
1st level (4 slots): burning handsmagic missileshield
2nd level (3 slots): scorching ray
3rd level (3 slots): counterspellfireballlightning bolt
4th level (1 slot): fire shieldstoneskin*

*Zabbas (Possessed) casts these spells on himself before combat.

Actions

Multiattack. Zabbas (Possessed) makes two melee attacks and casts a cantrip or makes 3 Deer Claw attacks.

Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 3 (1d6) psychic damage.

Deer Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:  12 (2d6 + 5) slashing damage.

Fire Bolt (Cantrip). Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.

Horrid Scream (Recharge 5-6). Zabbas (Possessed) shoots a dark beam from the center of its antlers in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one.

Magical Wilting (Once Only). Zabbas (Possessed) chooses one creature it can see within 60 feet of it. If they do not have a magic circulator, they must roll a d20, on a 5 or lower they fail, DC 6 any roll higher they succeed.. On a failure their magic item is destroyed and ripped apart, on a successful save nothing happens to the magic item. This attack as no effect of Armaments of Myth.

Legendary Actions

Zabbas Sagewood (Possessed) has 3 legendary actions that he recovers at the start of his turn.

Rapier Attack (Costs 1 Action). Zabbas one rapier or deer claw attack.

Spellcasting (Costs 2 Actions). Zabbas casts a spell from his spell list.

Trauma Response (Costs 2 Actions) Zabbas reaches into the mind of a creature with 60 ft. of him. The creature must make a DC 17 Wisdom Saving Throw or become incapacitated for 1 minute. The target is brought into their mind to relive a exaggerated version of possible trauma or insecurities they may have. Fighting against the trauma they creature can make another wisdom saving throw at the end of their turn.

Description

Once a man that took power to protect his family, now a monster facing his actions. His actions are no longer his own, only watching through a window as Lapsus causes carnage on ones he cares about.

Four long deer-like appendages protrude from his back, lifting himself into the air, he wears a saddened expression on his face, the only thing he can control now.

UnSpokenNarwal

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