Immutable Form. The kolyarut is immune to any spell or effect that would alter its form.
Innate Spellcasting. The kolyarut’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: disguise self, fear, hold person, invisibility, locate creature, suggestion, vampiric touch (as a 6th-level spell)
1/day each: hold monster, geas
Faultless Tracker. The kolyarut knows the distance to and direction of any creature it has marked as guilty, even if the creature and the kolyarut are on different planes of existence. If the creature being tracked by the kolyarut dies, the kolyarut knows.
Regeneration. The kolyarut regains 5 hit points at the start of its turn. The kolyarut dies only if it starts its turn with 0 hit points.
Magic Resistance. The kolyarut has advantage on saving throws against spells and other magical effects.
Magic Weapons. The kolyarut's weapon attacks are magical.
Multiattack. The kolyarut makes two longsword attacks and uses its Enervation Ray once. It can cast a spell with a casting time of 1 action in place of one longsword attack.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Enervation Ray. The kolyarut targets one creature it can see within 200 feet of it. The target must succeed on a DC 15 Constitution saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much damage on a successful one. The kolyarut regains a number of hit points equal to half the amount of damage dealt.
Description
Kolyaruts represent the ultimate enforcement clause in a contract— they mete out punishment to those who break bargains and oaths. Originally sent from Mechanus to avenge major betrayals, once on the Material Plane they hunt down everyone from unscrupulous merchants to army deserters. Anyone who reneges on a deal could draw the ire of a kolyarut, although the creature usually ignores inconsequential deals and rashly sworn oaths.
Before beginning a mission against a deal-breaker, a kolyarut learns as much about the contract or oath as possible. It’s not interested in those who break deals accidentally or against their will— only those who willingly break contracts violate the principle that kolyaruts are created to uphold. If a written contract was broken, the kolyarut typically carries a copy of the contract with it.
Kolyaruts are the most talkative of the inevitables, making credible attempts at social niceties such as proper greetings before getting down to the matter at hand. They can use disguise self to appear as almost any kind of humanoid—useful if they need to go undercover to catch their quarry.
Like all inevitables, a kolyarut is patient enough to study a target before striking. It has a good idea of the deal-breaker’s abilities and defenses before it enters battle. When it fights, it tries to get the conflict over as soon as possible, minimizing excess bloodshed and mayhem. It doesn’t let concern for innocents delay or endanger its mission, however.
Comments