Amphibious. The zamtrios can breathe air and water.
Multiattack. The zamtrios makes two Bite attacks.
Bite. Melee Weapon Attack. +6 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 3) piercing damage.
Ice Armor. While the zamtrios is Huge, it can coat its body in ice, increasing its AC by 5 but reducing its movement speed by 10 feet for 1 minute.
Ice Drill. If the zamtrios ice armor is active and the zamtrios is underground it can then use this action to unburrow in a space occupied by another creature. The creature is pushed 5 feet out of the zamtrios space and must succeed on a DC 14 Dexterity throw or be knocked prone and take 13 (3d6+3) slashing damage plus 13 (3d6+3) piercing damage. On a successful save, the creature takes only half the damage, and isn't knocked prone.
Water Torrent (Recharge 5-6). The zamtrios fires a high-pressure beam of water across a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 24 (7d6) acid damage on a failed save, or half as much damage on a successful one.
Expand (2/day). The zamtrios greatly expands its belly for 1 minute. While expanded, the zamtrios is Gargantuan, has resistance to bludgeoning damage, and its ice armor is destroyed. If the zamtrios lacks the room to become Gargantuan, it attains the maximum size possible in the space available. The zamtrios can repeat this bonus action to revert back to its original size.
Description
Zamtrios
Challenge Rating 5 Carves/Capture 3
| Carve Chance | Capture Chance | Material | Slots |
|---|---|---|---|
| 1-4 | 1-2 | 2x Paddock Oil | (O) |
| 5-10 | 3-6 | Zamtrios Hide | (A) |
| 11-13 | 7-9 | Zamtrios Scale | (A,W) |
| 14-16 | 10-12 | Freezer Sac | (A,W) |
| 17-18 | 13-14 | Zamtrios Fin | (W) |
| 19 | 15-17 | Zamtrios Sawtooth | (W) |
| 20 | 18-20 | Zamtrios Tailblade | (A) |
ARMOR MATERIAL EFFECTS
Zamtrios Hide
While wearing this armor, you can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Zamtrios Scale
Meat Lover. Consuming meat, cooked or otherwise, counts as 1 days ration. After consuming it you temporarily ignore one level of exhaustion for an hour.
Freezer Sac (Spellcaster Only)
This armor has two runes that it regains daily at dawn. As an action you can expend one of these runes to coat your armor in magical ice, gaining 5 temporary hit points. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.
Zamtrios Tailblade
While you wear this armor, you have a swimming speed equal to your walking speed, you can breathe underwater, and you suffer no harm in water as cold as -20 degrees Fahrenheit.
WEAPON MATERIAL EFFECTS
Zamtrios Scale (Bladed Weapon Only)
You can place your weapon in the water and 1d4 sushifish will impale themselves onto it. Once used, this property can't be used again until then next dawn.
Freezer Sac (Light Bowgun Only)
When you hit a creature with your water ammo it must make a DC 14 Constitution saving throw or have its movement speed reduced to 0 until the end of its next turn on a failed save. On a successful save, the creature's movement speed is reduced by 10 feet.
Zamtrios Fin (Druid, Sorcerer, & Wizard Only)
While attuned to this weapon you know the ice knife spell. If you have to prepare spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.
Zamtrios Sawtooth
Your weapon deals an extra 1d4 acid damage.
OTHER MATERIAL EFFECTS
Paddock Oil
When applied to the skin, the target gains tremorsense out to 30 feet for 1 hour.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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