Armor Class 12 natural agility
Hit Points 1 (1d4)
Speed 20 ft., swim 20 ft.
STR
3 (-4)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Stealth +3
Senses Darkvision, Passive Perception 14
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Amphibious Effect: Zephyra can breathe both air and water, making her an excellent companion in swampy or aquatic environments.

Help Action: Can assist in combat or other tasks.

Telepathic Bond: You can communicate with Zephyra telepathically within 100 feet.

Shared Senses: You can see through Zephyra’s eyes and hear through her ears as an action.

 

Actions

Healing Breeze (1/Day): Once per day, when you cast a healing spell, Zephyra can amplify it by adding 1d4 extra healing to a single target of your choice. Flavor: Zephyra croaks softly, releasing a soothing aura that enhances the healing magic.

Wind's Grace Effect: Zephyra can take the Help action on your turn to assist an ally within 5 feet of itself. If the ally is being healed, this allows you to roll an additional 1d4 healing for that ally. Flavor: Zephyra hops to the ally’s side, exuding a calming energy that aids their recovery.

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A small, ethereal toad with glowing green and golden markings on her skin that pulse faintly, resembling leaves and vines. She exudes an aura of renewal and balance.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: Swamp

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