Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Mirthful Laughter: Any humanoid that starts its turn within 5 ft of the Youthful Shadow must make a DC 12 Charisma save or be charmed by it until the start of their next turn
Shadow's Embrace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d6 + 1) necrotic damage. On a hit the shadow latches onto the target and can use its reaction to move with the target.
When a creature is hit by Shadow's Embrace, the Youthful Shadow can use its reaction to move with the creature until the start of the Youthful Shadow's next turn.
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