Armor Class
24
Plate
Hit Points
88
(7d10 + 24)
Speed
25 ft.
STR
19
(+4)
DEX
13
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
8
(-1)
CHA
12
(+1)
Saving Throws
STR +8, DEX +5, CON +7, INT +4, WIS +3, CHA +5
Skills
Athletics +6, Intimidation +3
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Common, Dwarvish
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Danger Sense. While conscious, Zenith has advantage on Dexterity saving throws.
Dwarven Resilience. Zenith has advantage on saving throws against poison.
Actions
Multiattack. Zenith makes two attacks with his dwarven waraxe.
Dwarven Waraxe. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 8 (1d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Bonus Actions
**Defensive Stance (2/day):** As a bonus action, Zenith can enter a defensive stance for 1 minute, gaining the following benefits:
- +2 to Strength and Constitution
- +2 on saving throws
- +3 to AC







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