Medium Humanoid (Dwarf), Lawful Neutral
Armor Class 24 Plate
Hit Points 88 (7d10 + 24)
Speed 25 ft.
STR
19 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +8, DEX +5, CON +7, INT +4, WIS +3, CHA +5
Skills Athletics +6, Intimidation +3
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Dwarvish
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Danger Sense. While conscious, Zenith has advantage on Dexterity saving throws.

Dwarven Resilience. Zenith has advantage on saving throws against poison.

Actions

Multiattack. Zenith makes two attacks with his dwarven waraxe.  

Dwarven Waraxe. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 8 (1d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

 

Bonus Actions

**Defensive Stance (2/day):** As a bonus action, Zenith can enter a defensive stance for 1 minute, gaining the following benefits:  

  - +2 to Strength and Constitution  

  - +2 on saving throws  

  - +3 to AC  

Habitat: Urban

HusbyTheHealer

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