Armor Class
10
(leather scraps)
Hit Points
16
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
8
(-1)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Damage Resistances
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60ft, Passive Perception 10
Languages
Unthinking; doesn't understand or speak a language
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils and this one fell to those dark powers.







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