Medium Undead (Any Race), Any Non-Good Alignment
Armor Class 10 (leather scraps)
Hit Points 16 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Unthinking; doesn't understand or speak a language
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils and this one fell to those dark powers.

Monster Tags: NPC

Habitat: Urban

TeT84_Alec

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