Medium Humanoid (Human), Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft., fly 50 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws CON +6, INT +9, WIS +8
Skills Arcana +13, History +13, Insight +4, Perception +5
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Blindsight, Passive Perception 20
Languages Abyssal, Draconic, Giant Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Last Laugh. When Zaresith dies, his amulet flies 40 feet in any direction and summons a beholder

Meta Magic Adept. Zaresith has 3/day charges, he can use one of the charges to use one of the following meta magic options: Transmuted Spell, Extended Spell, Quickened Spell 

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, silvery barbs, mage armor*, magic missile

2nd level (3 slots): scorching ray, mirror image, misty step

3rd level (3 slots): counterspell, fireball, lightning bolt

4th level (3 slots): banishment, fire shield, gravity sinkhole*

5th level (3 slots): summon draconic spirit, infernal calling, negative energy flood

6th level (1 slot): scatter

7th level (1 slot): reverse gravity

8th level (1 slot): reality break*

9th level (1 slot): time ravage

*The archmage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Counter spell

Retributive Blast. When a creature deals damage to Zaresith, he can cast fire bolt or chill touch to that creature if the target is within range.

Description

The Archmage Zealot: Zaresith the Pyre-Touched

  • Background: Zaresith was once a prominent scholar in a great magical academy but was exiled after uncovering forbidden texts that spoke of Apep, the Eternal Flame and the Serpent of Cataclysm. He believes the natural order is stagnating and must be cleansed in fire, allowing Apep to remake the world.
  • Motivations: Zaresith sees himself as Apep’s chosen prophet. His ultimate goal is not only to summon Apep’s avatar but also to be transformed into a divine herald of the god himself.
  • Appearance: Wreathed in flames that don’t consume him, Zaresith’s robes are charred, and his eyes glow with molten light. A scarification ritual in the form of a coiled serpent adorns his arms and chest.

Monster Tags: NPC

ThomasBoone

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