Large Monstrosity, Chaotic Evil
AC 14    Initiative +0 (10)
HP 114 (12d10 + 48)
Speed 30 ft., fly 60 ft.
Mod Save
STR 19 +4 +4
DEX 11 +0 +0
CON 19 +4 +4
Mod Save
INT 3 -4 -4
WIS 14 +2 +2
CHA 10 +0 +0
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Draconic but can’t speak
CR 6 (XP 2,300; PB +3)
Actions

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

Habitat: GrasslandHillMountain

Treasure:  Any

Monster Manual, pg. 70

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