AC
14
Initiative
+0 (10)
HP
114
(12d10 + 48)
Speed
30 ft., fly 60 ft.
Mod | Save | ||
---|---|---|---|
STR | 19 | +4 | +4 |
DEX | 11 | +0 | +0 |
CON | 19 | +4 | +4 |
Mod | Save | ||
---|---|---|---|
INT | 3 | -4 | -4 |
WIS | 14 | +2 | +2 |
CHA | 10 | +0 | +0 |
Skills
Perception +8
Senses
Darkvision 60 ft., Passive Perception 18
Languages
Understands Draconic but can’t speak
CR
6 (XP 2,300; PB +3)
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.
Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
That art is killer.
Just ran this today for my players. The Ram to knock them prone before the Claw + Bite is DEVIOUS. I love it.
The chimera is a lot weaker that I expected but a cool monster nonetheless. Also the art is sooooo good
Amazing artwork.
Not much has changed for my beloved chimera. Ram knocks a pc probe now which is amazing. Bite deals an extra 7 dmg if it has advantage (like against a prone enemy hehe) but claw does 4 dmg less now.
Overall same good monster with no significant changes.
Why is the tail in front of the wing?