| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 12 | +1 | +1 |
Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.







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Posted May 18, 2025Gyatt
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Posted May 24, 2025Why is Constrict only strength? Normal grapples are strength OR dexterity, target's choice. Constrict is already a bit OP because Fire Aura makes it 25 damage on the FIRST turn they get grabbed... Please fix this, before my lvl10 Monk dies trying to 1v1 this guy!
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Posted Jun 16, 2025well its not a normal grapple
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Posted Jul 17, 2025It's a Strength save to avoid the Constrict attack entirely. You can still break out of the Grapple normally, but to avoid taking damage and being grappled, you make the Strength save.