Medium Elemental, Chaotic Evil
AC 15    Initiative +2 (12)
HP 67 (9d8 + 27)
Speed 30 ft., fly 60 ft.
Mod Save
STR 15 +2 +2
DEX 11 +0 +0
CON 16 +3 +3
Mod Save
INT 6 -2 -2
WIS 11 +0 +0
CHA 7 -2 -2
Skills Stealth +4
Immunities Poison; Exhaustion, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial (Terran)
CR 2 (XP 450; PB +2)
Traits

Flyby. The gargoyle doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Faultless Tracker. The creature that caused the gargoyle to animate becomes its quarry. The gargoyle knows the direction and distance to its quarry as long the quarry remains within Drakkenheim or until the gargoyle is destroyed.

Keen Sight. The gargoyle has advantage on Wisdom (Perception) checks that rely on sight.

Rejuvenation. If the wall gargoyle is destroyed, it regains all its hit points in 1 hour unless a disintegrate spell is cast on its remains.

Actions

Multiattack. The gargoyle makes two Claw attacks.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.

Description

These gargoyles defend the walls of Drakkenheim.

Habitat: UnderdarkUrban

Refleximage

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