Medium Humanoid (Human), Lawful Evil
Armor Class 17 (Spiked Splint Armor,)
Hit Points 145 (15d10 + 75)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
17 (+3)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +10, CON +8
Skills Athletics +10, Survival +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Gear Piece of Ripped Map, Berserker Great Axe, Spiked Splint Armor, +3 Heavy Crossbow,
Senses Passive Perception 11
Languages Common, Giant, Orc
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Dark Devotion: Zaltor has advantage on saving throws against being charmed or frightened.

Trained Toughness. Zaltor has resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

Actions

Multi Attack. Zaltor Creighton makes 2 attacks with Berserker Great Axe and one other action.

Berserker Great Axe. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 16 (1d12 + 7) Slashing damage.

+3 Heavy Crossbow. Ranged Weapon Attack: +10 to hit, range 100/400 ft., one creature. Hit: 13 (1d10 + 6) Piercing damage.

Bonus Actions

Push. When you hit a creature with a melee weapon attack you can use your bonus action to have the creature you attacked make a strength saving throw (DC 17) or be pushed up to 10 feet away.

Reactions

Spiked Armor. when Zaltor is hit by a melee weapon attack, the attacker must succeed a constitution saving throw (DC 17) or take 1d6 piercing damage    

TirimDaRoos05346

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