Armor Class
20
Natural Armor
Hit Points
8
(1d4 + 5)
Speed
5 ft.
STR
2
(-4)
DEX
2
(-4)
CON
20
(+5)
INT
4
(-3)
WIS
4
(-3)
CHA
2
(-4)
Saving Throws
CON +7
Damage Vulnerabilities
Psychic
Damage Resistances
Acid, Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Prone
Senses
Blindsight 10ft (Blind beyond this), Passive Perception 7
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Evolution: The zerg larva begins to evolve into any other zerg creature the Hive has the code for. It does so by becoming a zerg egg. The incubation time depends on the creature it is attempting to become.
Description
The Zerg Larvae are the base and most important creatures for the hive.. Each Larva contains within it the genetic makeup of every other Zerg strain available to the Hive. A young Hive will have only the genetic codes for the most basic of Zerg strains, such as the Drone, but as the Hive grows and develops new structures, the Larvae can expand its library of genetic strains. With a command from the Overlords, Larvae will enter a pupal state and begin the metamorphosis into whichever strains the Hive requires







Comments