Mod | Save | ||
---|---|---|---|
STR | 24 | +7 | +7 |
DEX | 18 | +4 | +10 |
CON | 22 | +6 | +12 |
Mod | Save | ||
---|---|---|---|
INT | 19 | +4 | +4 |
WIS | 17 | +3 | +3 |
CHA | 23 | +6 | +12 |
Legendary Resistance (3/Day). If Zaaman Rul fails a saving throw, he can choose to succeed instead.
Radiant Aura. Zaaman Rul emits an aura of divine fire within 30 feet. Enemies that start their turn in this aura take 20 (4d8) radiant damage, while allies who begin their turn heal 10 (2d4) hit points.
Elemental Resistance. Zaaman Rul and allies within 30 feet have advantage on saving throws against spells and effects using elemental forces (fire, cold, lightning).
Spellcasting. Zaaman Rul's innate spellcasting ability is Charisma (spell save DC 22). He can cast the following spells:
Multiattack. Zaaman Rul makes three attacks: two with his fiery longsword and one with his flame burst.
Fiery Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) fire damage. Flames persist, dealing 10 (3d6) fire damage at the start of the target's next turn.
Flame Burst. Ranged Weapon Attack: +14 to hit, range 60 ft., one target. Hit: 27 (5d8 + 5) radiant fire damage. If the target fails a DC 19 Constitution saving throw, it is blinded by the radiance until the end of its next round.
Purifying Radiance. As a bonus action, Zaaman Rul releases a burst of radiant light healing 50 hit points to himself or an ally within 30 feet and removing any poison or disease. This can be done once per short rest.
Zaaman Rul can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zaaman Rul regains spent legendary actions at the start of his turn.
Detect. Zaaman Rul makes a Wisdom (Insight) check to discern vulnerabilities.
Searing Sword. Zaaman Rul makes a fiery longsword attack with additional radiant energy, increasing damage by 10 (3d6).
Solar Eruption (Costs 2 Actions). Zaaman Rul explodes in radiant light causing all creatures within a 30-ft radius to make a DC 22 Dexterity saving throw, taking 54 (12d8) radiant damage on a failure or half as much on a success.
Description
Previous Versions
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3/26/2025 8:53:58 PM
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