Large Elemental (Fire), Chaotic Good
AC 21    Initiative +3 (13)
HP 370 (32d10 + 192)
Speed 50 ft., fly 100 ft.
Mod Save
STR 24 +7 +7
DEX 18 +4 +10
CON 22 +6 +12
Mod Save
INT 19 +4 +4
WIS 17 +3 +3
CHA 23 +6 +12
Skills Arcana +11, Insight +10, Persuasion +14
Resistances Bludgeoning, Cold, Piercing, Slashing
Immunities Fire, Poison; Charmed, Frightened, Paralyzed
Senses Truesight 60 ft., Passive Perception 10
Languages Ignan, Primordial
CR 19 (XP 22,000; PB +6)
Traits

Legendary Resistance (3/Day). If Zaaman Rul fails a saving throw, he can choose to succeed instead.

Radiant Aura. Zaaman Rul emits an aura of divine fire within 30 feet. Enemies that start their turn in this aura take 20 (4d8) radiant damage, while allies who begin their turn heal 10 (2d4) hit points.

Elemental Resistance. Zaaman Rul and allies within 30 feet have advantage on saving throws against spells and effects using elemental forces (fire, cold, lightning).

Spellcasting. Zaaman Rul's innate spellcasting ability is Charisma (spell save DC 22). He can cast the following spells:

Actions

Multiattack. Zaaman Rul makes three attacks: two with his fiery longsword and one with his flame burst.

Fiery Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) fire damage. Flames persist, dealing 10 (3d6) fire damage at the start of the target's next turn.

Flame Burst. Ranged Weapon Attack: +14 to hit, range 60 ft., one target. Hit: 27 (5d8 + 5) radiant fire damage. If the target fails a DC 19 Constitution saving throw, it is blinded by the radiance until the end of its next round.

Bonus Actions

Purifying Radiance. As a bonus action, Zaaman Rul releases a burst of radiant light healing 50 hit points to himself or an ally within 30 feet and removing any poison or disease. This can be done once per short rest.

Legendary Actions

Zaaman Rul can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zaaman Rul regains spent legendary actions at the start of his turn.

Detect. Zaaman Rul makes a Wisdom (Insight) check to discern vulnerabilities.

Searing Sword. Zaaman Rul makes a fiery longsword attack with additional radiant energy, increasing damage by 10 (3d6).

Solar Eruption (Costs 2 Actions). Zaaman Rul explodes in radiant light causing all creatures within a 30-ft radius to make a DC 22 Dexterity saving throw, taking 54 (12d8) radiant damage on a failure or half as much on a success.

Description

Description: The presence of Zaaman Rul, the Prince of Good Fire Creatures, illuminates all around with a divine radiance. Towering and magnificent, his form blazes with pure, living flames that dance like an eternal bonfire. His eyes shine with the brilliance of the sun, reflecting an innermost purity and resolve. Wisps of orange fire cascade down like a flowing cloak, while his every movement exudes warmth and hope. An orange Z burns brightly on his chest, signifying his eternal battle against darkness within the Elemental Plane of Fire. Surrounded by an aura of serene combustion, witnesses are often left in awe, reminded of the benevolence and power that coexist within his fiery domain.

Lore: Zaaman Rul is engaged in an eternal dance of light and fire as an archon of good, opposing his counterbalance Imix with heartening warmth. Legends tell of his appearance coinciding with rays of hope during wars, purifying the remnants of evil with blazing virtue.

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2025 8:53:58 PM
1
0
--
Coming Soon

Monster Tags: Elemental

Habitat: Planar (Elemental Plane of Fire)

WilliamTaylor7652

Comments

Posts Quoted:
Reply
Clear All Quotes