Huge Monstrosity, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 137 (11d12 + 66)
Speed 40 ft., climb 40 ft.
STR
25 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
13 (+1)
WIS
13 (+1)
CHA
9 (-1)
Skills Perception +5, Stealth +4
Damage Resistances Psychic
Damage Immunities Cold
Senses Darkvision 60 ft, Passive Perception 15
Languages Yeti understands Yeti but can’t speak, Can Psychically community with Psi-Users
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell. The yeti has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Multiattack. The yeti can use its Chilling Gaze and makes two claw attacks.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 7 (2d6) cold damage.

Chilling Gaze. The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 18 Constitution saving throw against this magic or take 21 (6d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to this yeti’s gaze for 1 hour.

Cold Breath (Recharge 6). The yeti exhales a 30-foot cone of frigid air. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

Mind Tickle (Recharge 4). The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 11 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.

Description

Zenith Bunnyip Rodriguez is a Female Abominable Yeti that was taken in by the adventurer, Manuel Rodriguez after he and his party wiped out her clan as a Joey. After making a deal with the Mistress of the Covenant, now Zenith awaken her psionic potential. After living in the Covenant for years, Zenith has become a powerful warrior for her new clan. Though now Zenith has become to grow into her for love battle, craving the deaths of the Covenant's enemies.

Habitat: Arctic

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