Medium Monstrosity (Yuan-Ti), Typically Neutral Evil
Armor Class 13
Hit Points 21 (4d8 + 5)
Speed 50 ft., climb 40 ft.
STR
16 (+3)
DEX
17 (+3)
CON
11 (+0)
INT
5 (-3)
WIS
15 (+2)
CHA
9 (-1)
Skills Perception +6, Stealth +7
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 14
Languages -- Understands Abyssal, Common, and Draconic but cannot speak them
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d4 + 3) poison damage and the target must make a DC 10 Constitution saving throw. On a failed save the target is poisoned for 1 hour. 

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. 

 

Description

Yuan-Ti Panthers were the equivalent of guard dogs for the yuan-ti. Typically accompanying guards on patrols of their land, they also saw use in detecting and hunting down intruders. The yuan-ti panther kept all of its original parts; with the only difference being a long snake body that connected its head to its torso, and the introduction of poisonous fangs. This allowed it to strike from distance and use its incredible speed to wear down its prey much easier. 

Monster Tags: Misc Creature

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