Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d4 + 3) poison damage and the target must make a DC 10 Constitution saving throw. On a failed save the target is poisoned for 1 hour.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
Yuan-Ti Panthers were the equivalent of guard dogs for the yuan-ti. Typically accompanying guards on patrols of their land, they also saw use in detecting and hunting down intruders. The yuan-ti panther kept all of its original parts; with the only difference being a long snake body that connected its head to its torso, and the introduction of poisonous fangs. This allowed it to strike from distance and use its incredible speed to wear down its prey much easier.







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