Large Elemental, Neutral
Armor Class 15
Hit Points 260 (13d20 + 24)
Speed 0 ft., fly 90 ft.
STR
16 (+3)
DEX
20 (+5)
CON
14 (+2)
INT
20 (+5)
WIS
15 (+2)
CHA
6 (-2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Actions

Multiattack. The elemental makes four slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

Change Form. Zephrys can use the many winds surrounding him to become a monochrome type of any species, without any special abilities. Ex. a dragon without a breath weapon. 

Legendary Actions

Transportational Winds. Zephrys puts his full attention on a single target, which must make a DC 20 Dex Save. On a failed save, the target is sent to the elemental plane of air. On a successful save, the target is flung 30 (3d10) feet, and takes 6 bludgeoning damage for every ten feet it was thrown

Description

Zephrys is a Humongous creature at first glance, however, it is actually only a Large creature with a lot of winds surrounding a golden sphere from which all of the winds of the world. 

Habitat: DesertMountain

OriLite

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