Medium Humanoid, Lawful Evil
Armor Class 17 half plate armor
Hit Points 169 (17d12 + 1)
Speed
STR
14 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
20 (+5)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws STR +6, DEX +8, CHA +7
Condition Immunities Poisoned
Gear heroin, mdma, meth, cocaine, weed, shrooms, oxy
Senses Passive Perception 18
Languages Black Speech common,
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]

Actions

pistol. ranged weapon attack: +8 to hit, range 30/80 ft., target. hit: (1d10+4) piercing damage

mace. Melee Weapon Attack: +6 to hit, reach 5 ft.,  target. Hit:  (1d6 + 2) bludgeoning damage.

musket. Ranged Weapon Attack: +8 to hit, range 60/120 ft.,  target. Hit:  (1d12 + 4) piercing damage.

Bonus Actions

valor surge. the druglord deals an extra1 bludgeoning damage on every attack. also, all attacks against the druglord deal one less damage .

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

threndalin

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