Medium Elemental, Neutral
AC 13    Initiative +0 (10)
HP 22 (3d8 + 9)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 11 +0 +0
CON 17 +3 +3
Mod Save
INT 1 -5 -5
WIS 2 -4 -4
CHA 12 +1 +1
Vulnerabilities Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages --
CR 1 (XP 200; PB +2)
Traits

Magmatic Regeneration. The Yt-HurKot regains 10 Hit Points at the start of each of its turns. If the Yt-HurKot takes cold damage, this trait doesn’t function on the Yt-HurKot’s next turn.

Singular Focus. If the Yt-HurKot has not taken damage, it will take no action other than restore health to TzTok-Jad. If a creature deals damage to the Yt-HurKot, it will instead attempt nothing else but attack that creature. Yt-HurKot cannot take reactions.

Creature of Flame. Yt-HurKot's attacks are made using Constitution instead of Strength.

Actions

Magmatic Restoration: The Yt-HurKot restores 10 Hit Points to a TzTok-Jad within 15 feet.

Burn. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage.

Description

Yt-HurKot exists solely to restore life to TzTok-Jad.
If TzTok-Jad is not alive within 300ft, a Yt-HurKot dies, and collapses into a small puddle of molten rock which rapidly cools into obsidian.

Previous Versions

Name Date Modified Views Adds Version Actions
3/28/2025 1:39:24 AM
3
1
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Coming Soon
3/29/2025 12:44:07 PM
6
1
--
Coming Soon
5/14/2025 5:30:36 AM
17
1
--
Coming Soon

Habitat: Planar (Elemental Plane of Fire)

Thef_reak

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