Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 11 | +0 | +0 |
CON | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 2 | -4 | -4 |
CHA | 12 | +1 | +1 |
Magmatic Regeneration. The Yt-HurKot regains 10 Hit Points at the start of each of its turns. If the Yt-HurKot takes cold damage, this trait doesn’t function on the Yt-HurKot’s next turn.
Singular Focus. If the Yt-HurKot has not taken damage, it will take no action other than restore health to TzTok-Jad. If a creature deals damage to the Yt-HurKot, it will instead attempt nothing else but attack that creature. Yt-HurKot cannot take reactions.
Creature of Flame. Yt-HurKot's attacks are made using Constitution instead of Strength.
Magmatic Restoration: The Yt-HurKot restores 10 Hit Points to a TzTok-Jad within 15 feet.
Burn. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage.
Description
Yt-HurKot exists solely to restore life to TzTok-Jad.
If TzTok-Jad is not alive within 300ft, a Yt-HurKot dies, and collapses into a small puddle of molten rock which rapidly cools into obsidian.
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