Armor Class
16
Hit Points
102
(12d8 + 48)
Speed
15 ft., fly 45 ft.
STR
15
(+2)
DEX
20
(+5)
CON
18
(+4)
INT
8
(-1)
WIS
16
(+3)
CHA
10
(+0)
Saving Throws
DEX +8, CON +7
Skills
Acrobatics +8, Perception +6
Damage Immunities
Lightning, Thunder
Senses
Darkvision 120ft, Passive Perception 16
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Orb Restoration. When the Storm Serpent drops to 0 hit points, it turns into an orb with 50 temporary hit points and 5AC. After 24 hours, the Storm Serpent regains his hit points.
Spell Focus. The Storm Serpent can be used as a spell-casting focus. When used in that way, he can't take any actions. If the spell does damage, it turns into Lightning damage, and it does an extra 2d10 Lightning damage.
Actions
Multiattack. The Young Storm Serpent can make three Lightning Fang attacks or one Thunderous Hammer Attack.
Lightning Fang. Melee Attack Roll: +8, reach 5ft. Hit: 12(1d12+5) Lightning damage.
Thounderous Hammer. Dexterity Saving throw: DC 16, each creature in a 30-foot Cone. Failure: 28(8d6) Thunder damage. Success: Half damage.
Description
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