Immutable Form. Zapp is immune to any spell or effect that would alter its form.
Magic Resistance. Zapp has advantage on saving throws against spells and other magical effects.
Magic Weapons. Zapp's weapon attacks are magical.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) [Slashing] damage.
Zap (Recharge 4). Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d10) [Lightning] damage.
Discharge. When hit by an attack and the attacker is within 5ft Zapp can discharge stored energy. Zapp makes one Zap attack as a reaction if it is available.
Description
Zapp is a small construct, made in the form of a house cat, iron plates interlocking over an arcane core. Small blue eyes created by the energy appear in it's sockets. When using it's electrical based attacks the eyes dim as the energy has to recharge.







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