Tiny Construct, Unaligned
Armor Class 12
Hit Points 5 (2d4)
Speed 40 ft., climb 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 10ft, Darkvision 120ft, Passive Perception 13
Languages Understands but cant speak common, Gnomish, and Dwarvish
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Immutable Form.  Zapp is immune to any spell or effect that would alter its form.

Magic Resistance.  Zapp has advantage on saving throws against spells and other magical effects.

Magic Weapons.  Zapp's weapon attacks are magical.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) [Slashing] damage. 

Zap (Recharge 4). Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d10) [Lightning] damage.

Reactions

Discharge. When hit by an attack and the attacker is within 5ft Zapp can discharge stored energy.  Zapp makes one Zap attack as a reaction if it is available.

Description

Zapp is a small construct, made in the form of a house cat, iron plates interlocking over an arcane core.  Small blue eyes created by the energy appear in it's sockets.  When using it's electrical based attacks the eyes dim as the energy has to recharge.

zensix6

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