| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 8 | -1 | -1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | -1 | -1 |
| WIS | 10 | +0 | +3 |
| CHA | 16 | +3 | +6 |
Lay on Hands. You have a pool of healing power that can restore 30 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
Gem Ancestry. You have resistance to psychic damage.
Divine Smite. When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).
Warhammer. Melee Weapon Attack: +6 to hit, one target. Hit: 1d8+3 bludgeoning damage.
Spellcasting. You can cast prepared cleric spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use a holy symbol as a spellcasting focus.
Cantrips: sacred flame, spare the dying
Level 1 (4 slots): command, cure wounds, shield of faith
Level 2 (2 slots): warding bond, zone of truth
Description
Originating from the fortress town of Goldhain, Zephyrax belongs to the order of the divine light.







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