Family Bond. Obeys simple commands.
Childlike Resilience. Advantage on saving throws against being frightened.
Orcish Heritage. Once per short rest, the familiar can add +2 to a melee damage roll.
Pack Tactics. The orc child has advantage on attack rolls against a creature if at least one ally is within 5 ft. of the target.
Short Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) piercing damage.
Hand Axe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6+2) slashing damage.
Throw Hand Axe. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (1d6+2) slashing damage.
Multiattack: Yukha can make an extra attack as long as he makes a melee attack first.
Description
Once the son of a great chief; he was orphaned after an adventuring group killed his father. Now he strives to earn the ability to wield his father's great axe.
Lair and Lair Actions







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