Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Death Burst. When the scorch zombie dies, it explodes in a burst of smoldering flesh. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Illumination. The scorch zombie sheds bright light in a 5-foot radius and dim light in an additional 5 feet.
Scorching Touch. A creature that touches the scorch zombie or hits it with a melee attack while within 5 feet of it takes 2 (1d4) fire damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, plus
(1d4) fire damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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