Shapechanger. The yuan-ti can use its action to polymorph into
a Medium snake, a medium human or yuan-ti pureblood, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying
isn't transformed. If it dies, it stays in its current form.
Innate Spellcasting (Yuan-ti form only). The yuan-ti's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The yuan-ti terrorhulk can innately cast the following spells, requiring no material components.
At will: animal friendship (snakes only)
3/day: suggestion
Magic Resistance. The yuan-ti has advantage on saving throws
against spells and other magical effects.
Smash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (3d4 + 4) bludgeoning damage plus 2 (1d4) necrotic damage.
Call Nightmare (Yuan-ti Form Only, recharges after a short or long rest). The very presence of the yuan-ti terrorhulk is that of a walking nightmare. The yuan-ti terrorhulk lets out a harrowing roar, calling forth the primal nightmares and fears of all creatures the terrorhulk chooses within 60 feet. Each creature must succeed on a DC 11 Wisdom saving throw or be affected by primal, savage fear. The creatures are paralyzed until the end of the yuan-ti terrorhulk's next turn.
Nightmare Gaze: Upon targeted by an effect or attack, the yuan-ti terrorhulk can gaze at an opponent and subject them to horrifying nightmares, delivering retribution for the attack. The target must make a DC 11 Wisdom saving throw or be frightened for one minute.
Shed Skin: Upon receiving damage, the yuan-ti terrorhulk can use its reaction the shed the old skin. The yuan-ti terrorhulk can then spend any number of hit dice to heal that amount, as you would during a short rest, but suffers a -1 decrease to armor class. This decrease lasts only the yuan-ti terrorhulk finishes a long rest. The yuan-ti terrorhulk can only use this ability one, and regains all expended uses after a long rest.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Sometimes, terror is not the thing sneaking in the night. It is the thing that will keep on coming towards you. It's slow and inevitable, and it will never stop. The yuan-ti terrorhulk seem like the regular old bruisers or thugs that a more humanoid criminal organization would employ. However, these yuan-ti are the walking embodiment of a nightmare. Warriors of Dendar the Night Serpent, their strength comes from him. The very sight of a terrorhulk can frighten the bravest adventurer, and may your gods help you if they turn their gaze upon you if you challenge one. With large, muscular arms and a towering stature, these imposing yuan-ti can take hits and give them out well enough that they feel no need to scheme. They are happy invoking terror in the little people.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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