Large Giant, Chaotic Good
Armor Class 12
Hit Points 52 (8d10 + 8)
Speed 35 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
9 (-1)
CHA
10 (+0)
Damage Resistances Acid, Fire
Senses Darkvision 50, Passive Perception 9
Languages Common Due to the Stoneripper's low skill with Common, creatures must make a DC12 intelligence check to understand it., Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Stony hide. the Stoneripper's AC includes the square root of its hit points.

Rend rock. the Stoneripper has +3 and advantage on strength(atletics) checks to move or break stone.

Strong bones. the Stoneripper has advantage on saving throws against being stunned.

 

Actions

club. melee weapon attack: +3 to hit, reach 5 ft., 1 target. hit: 1D6+1 bludgeoning damage.

Fist. melee weapon attack: +1 to hit, reach 5 ft., 1 target. hit: 1D4+1 bludgeoning damage.

Shape stone (recharge 6). the Stoneripper makes a DC15 charisma check. On a success, it chooses from the options below:

1: the Stoneripper magically shapes a piece of stone it is touching weighing no more than 3 pounds into an statuette with carvings on the surface. It makes a dexterity check, with advantage if making a copy of an object it is holding. The value of the figurine is 3 GP plus a number of SP equal to to times the score on the check. The stone is nonmagical.

2: the Stoneripper magically fortifies a piece of stone it is touching weighing no more than 3 pounds. The piece of stone has +3 to AC and an additional 5 hit points per pound.

3: the Stoneripper magically changes the color of a piece of stone it is touching weighing no more than 3 pounds that has never undergone this process. Multiple colors can be on separate locations along a piece of stone. If used on a figurine carved magically by a Stoneripper, increase the value by 1D6+2 SP.

4: the Stoneripper magically forms stone weighing between 3 and 30 pounds into a stone club, which is hollow. It makes a dexterity check, and the roll determines the club it creates. The stoneripper is proficient with the club.

     1-6: a plain stone club. +[str bonus] to hit, reach 5 ft., 1 target. hit: 1D6+[str bonus] bludgeoning damage.

     7-15: a spiked stone club. +[str bonus] to hit, reach 5 ft., 1 target. hit: 1D6+[str bonus] bludgeoning damage, 1D4+[str bonus] piercing damage.

     16-20: a hooked stone club. +[str bonus] to hit, reach 5 ft., 1 target. hit: 1D6+[str bonus] bludgeoning damage, 1D4+[str bonus] piercing damage, if the Stoneripper chooses, the target is attached to the club. Every turn it is attached to the club, it takes 1D4 piercing damage. While it is attached to the club, it cannot move and is considered to be carried by the Stoneripper. It can free itself with a successful DC16 dexterity (acrobatics) check. It can also rip itself off with a successful DC12 strength (athletics) check, but will take 2D6 slashing damage. If the stoneripper makes another attack with the club, the creature attached to the club takes 2D4 slashing damage, and is no longer attached to the club.

     21+: a magical stone club. +[str bonus+1] to hit, reach 5 ft., 1 target. hit: 1D8+[str bonus+proficiency bonus if proficient] bludgeoning damage, 1D6+[str bonus+int bonus] force damage.

5: the Stoneripper magically extracts the metal from no more than 3 pounds of ore it is holding. The metal comes out pure, formed into a bar, leaving behind porous stone.

6: the Stoneripper animates a stone statue made by a stoneripper weighing less than 3 pounds. The stats of the statue are as follows, based on the form of the statue:

     humanoid: Tiny construct. AC15 (natural armor) challenge 0 (10 XP), 2 (1D4) hit points. Actions: Fist. melee weapon attack: -3 to hit, reach 1 ft., 1 target. hit: 1D8-7 bludgeoning damage (no less than 0). speed 1 ft. str 4 (-3), dex 2 (-4), con 6 (-2), int 1 (-5) wis 1 (-5), cha 1 (-5). Vulnerability: bludgeoning. Resistance, piercing, slashing, acid. Immunity: poison, psychic, necrotic. Traits: Superior acid resistance. reduce all acid damage by an additional 1D4, after applying resistance.

     horse: Tiny construct. AC15 (natural armor) challenge 0 (10 XP), 2 (1D4) hit points. Actions: Kick. melee weapon attack: -3 to hit, reach 1 ft., 1 target. hit: 1D6-5 bludgeoning damage (no less than 0). speed 5 ft. str 5 (-2), dex 6 (-2), con 7 (-2), int 1 (-5) wis 1 (-5), cha 1 (-5). Vulnerability: bludgeoning. Resistance, piercing, slashing, acid. Immunity: poison, psychic, necrotic. Traits: Superior acid resistance. reduce all acid damage by an additional 1D4, after applying resistance.

     bird: Tiny construct. AC15 (natural armor) challenge 0 (10 XP), 2 (1D4) hit points. Actions: Beak. melee weapon attack: -3 to hit, reach 1 ft., 1 target. hit: 1D8-7 piercing damage (no less than 0). speed 1 ft, fly 5 ft. str 3 (-4), dex 6 (-3), con 4 (-3), int 1 (-5) wis 1 (-5), cha 1 (-5). Vulnerability: bludgeoning. Resistance, piercing, slashing, acid. Immunity: poison, psychic, necrotic. Traits: Superior acid resistance. reduce all acid damage by an additional 1D4, after applying resistance.

     wolf: Tiny construct. AC15 (natural armor) challenge 0 (10 XP), 2 (1D4) hit points. Actions: Bite. melee weapon attack: -3 to hit, reach 1 ft., 1 target. hit: 1D4-3 piercing damage (no less than 0). speed 3 ft. str 4 (-3), dex 5 (-3), con 6 (-2), int 1 (-5) wis 1 (-5), cha 1 (-5). Vulnerability: bludgeoning. Resistance, piercing, slashing, acid. Immunity: poison, psychic, necrotic. Traits: Superior acid resistance. reduce all acid damage by an additional 1D4, after applying resistance.

Harden skin (3 / day). the Stoneripper reduces all incoming damage by one die for 54 seconds.

Guard (3 / day). increase the AC of the Stoneripper by 1 for the next 3 hits.

stone might (3/day). increase all damage dealt by the stoneripper by 1D4 for 30 seconds.

terasques