Blood Curse of the Transfusion. As a bonus action, Zaknafein can heal an allied creature within 30 feet of him by 14 (4d6) hit points. Zaknafein takes damage equal to the hit points regained.
Hunter's Bane. Zaknafein has advantage on Wisdom (Survival) checks to track fey, fiends, and undead, and on Intelligence checks to recall information about them.
Reconstruction. Zaknafein regains 5 hit points at the start of his turn as long as he has more than 0 hit points.
Rite Weapon. Zaknafein's rite weapon is his Blood Hunter Double-Bladed Scimitar. His attacks with his rite weapon are magical and deal an additional 4 (1d8) poison damage (included in the attack).
Multiattack. Zaknafein makes three attacks with his rite weapon.
Blood Hunter Double-Bladed Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) slashing damage plus 4 (1d8) poison damage.
Description
Enchanted by the process of mutating their bodies in their hunter's bane ritual, some blood hunters seek out new methods of mutating their bodies to suit their needs, side effects be damned.







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